Things I Learned While Building a Game With AI
Things I Learned While Building a Game With AI
Building a game with AI felt less like pressing a button and more like collaborating with a creative assistant. The biggest lesson wasn’t about automation. it was about structure, iteration, and clarity.
Start With Game Specs First
Creating game specs early made the entire process easier to manage. Defining the gameplay loop, mechanics, and overall direction helped reduce confusion later on.
Moodboards and Storyboards Matter
Moodboards made the visual direction clearer, while storyboards helped align gameplay ideas faster. Having visual references reduced guesswork and improved consistency.
Smaller Prompts Work Better
Large prompts became difficult to execute cleanly. Breaking instructions into smaller, focused steps created better outputs and made development easier to manage.
AI Speeds Up Prototyping
Generating assets, ideas, and mockups became surprisingly fast. AI made experimentation easier, especially during early prototyping stages where speed mattered more than perfection.
Focus on Core Gameplay First
Starting with core mechanics before polishing visuals helped maintain momentum. Defining the gameplay loop early made iteration smoother and prevented unnecessary rework.
Iteration Became the Real Workflow
The biggest realization was that iteration matters more than perfection. AI works best as a creative collaborator that helps accelerate ideas, not as a one-shot solution that magically finishes everything.
Closing Thoughts
AI made game development feel more accessible and experimental. But the process still depended on structure, references, decision-making, and continuous iteration. The better the direction, the better the results.
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